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Showing posts from 2020

Got Time?

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 2-4 players, 30 minutes play time.  Got Time? is a game of selecting polyomino tiles and placing them on your personal board. The tiles may contain 1 of 5 different clocks. Score points by grouping sets of unique clocks together. Player movement on the sundial track is performed by moving grains of sand through their hourglass timer. Each grain that falls allow the player to move along the track in the direction indicated on the hourglass. Just flip the hourglass to move back in the other direction! The player takes the tile from the position they land and adds it to their personal board. If the tile contains a pile of sand, they can add a grain of sand to their hourglass, allowing for greater range of movement in future turns. Score points by grouping sets of unique clocks next to each other on the board. To score a group, the player must also take a grain of sand from their hourglass, and place it in on one of the clocks in the group. However, they may only place sand on the last ti

Halloween Roll and Fright

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 Happy Halloween! I know it's not the best time to be going door-to-door, but however you choose to celebrate Halloween this year, I have something for you. I created a simple roll & write game that I call:  Halloween Roll & Fright . It is family friendly, and can by played solo or with a (social distancing) group. Download and print it out here:  Halloween Roll and Fright - Print and Play . Enjoy!

Extrication Rules

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Objective Our planet is dying. Global warming is out of control, and it is up to you to extricate the citizens of earth. As the few organisations with interstellar capabilities, you must coordinate launching the spacecraft at your disposal, carrying its precious cargo off-planet. Earn Prestige by saving Cohorts of Citizens, sufficient Organic material, and a range of Science advancements. Set Up Find the Development cards. Take the ‘Final Scramble’ card and place it face down. Shuffle the others and place them face down to form the Development draw pile. Take the Launch Pad cards and give 1 small and 1 large to each player. Find the Ship cards. Lay out the Action track by placing the 10 Small Ships in a row next to each other. Shuffle the remaining Ship cards and place them face down to form the Ship draw pile. Mix up the small Cargo tiles and place them in a face down pile to form the Cargo draw pile. Deal 1 Cargo to each location above the track. Place all orange Fuel cubes and green

Extrication

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 2-4 players, 30 minutes play time. Extrication is a worker placement and set collection game. Our planet is dying. Global warming is out of control, and it is up to you to extricate the citizens of earth. As the few organisations with interstellar capabilities, you must coordinate launching the spacecraft at your disposal, carrying its precious cargo off-planet. Your ability to save cohorts of people, sufficient organic material, and a range of technologies will be critical to your success. Extrication Rules

Hatching Dragons: Fire Stones

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2-4 players, 25 minutes play time.  Hatching Dragons: Fire Stones is a new game based on the original mint tin edition. It is a worker placement game that offers strategic choices with a fun theme. With the rise in popularity of Dungeons and Dragons, the demand for new Dragons is at an all time high. You are Dragon Breeders, and must use your talents to hatch dragon eggs to supply Dungeon Masters with these amazing creatures. You will receive gold coins as reward for every Dragon you hatch, plus bonus coins for completing special orders.

The Books of Anuta

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This is my entry into the  Weird Giraffe Games 18 card game contest . It is based on the lore of Fire in the Library. 2 or 3 players, 5 minutes, 18 cards. As gifted scholars, you are working with Anuta the First, to gather books for the new Library. Your search will span the 4 sections of knowledge: Fables, Geography, History and War. Each section has 4 or 5 levels of knowledge. Even though you are competing to gather the most knowledge, you must also respect the teachings of Anuta, and share the knowledge you have gathered. The game is a mix of card drafting and set collecting. The rules are simple, with just 2 possible actions on each turn, but they open up a number of choices for strategic players. This game is available to play on Tabletop Simulator . Check out the full rules here:  Rule Book

Hatching Dragons is getting an upgrade

My mint tin game, Hatching Dragons, currently available at The Game Crafter, is getting an upgrade. I have been developing an expanded game that plays up to 4 players - and also includes a solo mode. The worker placement and drafting mechanics that were the basis of the original are brought over, and I have added a few more worker options, more cards, skill upgrades, more components, and an overall improvement in strategic play. I'm in the process of finalising all the card designs, rules booklet and box art. Stay tuned...

Treasure Flip

In a first for me, I'm trying my hand at developing a Roll & Write game... or Flip & Write as it is in this case. This is my entry into  The Game Crafter: Staff Roll and Write Challenge . The game is based on piecing together a treasure map from fragments that are flipped over from the deck. So, the name of the game is "Treasure Flip". The fragments contain a section of path and 1 landmark. The landmarks are trees, water and rocks. There are 2 other types of card that may appear. The 'X' marks the treasure at the end of your path, and the Pirate Ship results in shrinking the available island map spaces to avoid pirates coming to shore. Score points from completed paths, groups of landmarks, and some special treasure locations. It is essentially a solo game, but can be played competitively by comparing final scores. As a bonus to you, the components are available online so that you can play for free using your browser, a sheet of paper, and a pen. C