Showing posts from 2019

Hatching Dragons - Mint Tin Challenge

I have been looking into game design competitions lately. I see it as a good way to focus my creativity. Sometimes have specific restraints on a design can help you come up with new ways to make a game work. My first ever entry into a competition was one held by  Button Shy Games . The challenge was to come up with a game that contained 18 identical cards. Whilst this is quite a severe restriction, I was rather pleased that I managed to come up with a fun game idea. I playtested with a couple of different groups, and it was quite well received. I made a rather amateur looking video and sent it in. I had no expectations for success, and after seeing some of the other entries that made it into the top 20, my expectations were proven accurate. However it was a great experience and really helped look at my own designs with a more critical eye. I then came across the Mint Tin Challenge on  The Game Crafter . This is a great site where you can upload your game designs in component form,

PAX Australia

For anyone interested in checking out my games in development, I will be available at PAX Australia as part of  PAX Collaboratory . This is a space where you can meet tabletop game designers, and play their new works under development. I'll be available o n Friday October 11th and Sunday October 13th, in the afternoon slots from 2pm to 6pm. Cauldron Bubble was selected to be play-tested, but I'll also have a few others to check out. Hope to see you there!

Cauldron Bubble - Rules

Objective To be the first Witch to create the 4  different  Advanced potions:  Beauty, Healing, Strength and Flying . Setup Determine the first player. Cauldrons are allocated from hottest to coldest, clockwise from the first player. All Potion cards are laid out face-up in the middle of the play area to create a central pool. The Ingredient cards are shuffled and placed in a draw pile. Turn Phases 1) Forage There are a number of forage locations equal to the player count + 1. Deal 1 Ingredient card to each location. (Deal 1 extra card to each for the first forage of the game.) In order from coldest to hottest cauldron, each witch can either: a) Select all Ingredients from 1 location OR b) Select 2 Ingredients from the draw pile. If the draw pile runs out, shuffle the discarded Ingredients to create a new draw pile. 2) Brew and Use Starting from the hottest cauldron, each witch may perform these actions: Brew a Potion from the central pool, with matching Ingredient ca

Cauldron Bubble

2-4 Players, 30 minutes play time. Cauldron Bubble is a card drafting and set collecting game. You play as a coven of witches who try to brew a set of potions to become the High Priestess. Brew your potions by collecting ingredients and potion recipes. Potions can be used against other witches to give you an advantage. Create the 4 different advanced potions to win. Cauldron Bubble - Rules

Pack of Thieves - New Artwork

Here is a preview of some of the new artwork I'm creating for Pack of Thieves. These are images that will appear on individual cards.

Pack Of Thieves

4 Players, 10-20 minutes, 54 Cards. "The is NO honour among thieves!" Pack Of Thieves is a 4 player card game that puts thieves in a battle of skill and cunning to steal a set of precious gems and escape in a getaway car. Use your skills to unlock safes, spy on other players, pickpocket, and escape. Secret identities can provide an alternate path to victory. This game is currently entered in the Board Game Geek 54-card game design contest. For more information, including access to the latest rules and print-n-play documents, please visit the link below. Feedback is always welcome. Pack of Thieves - BGG WIP thread